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Many
people ask how I do my work - Well, here it is. I've decided to
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put
this page up especially for all you inquisitive people.
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I
have been collecting sounds for over fifteen years now and have a vast
library of quality source material (samples). When I look for a sound(s)
for a project I always insist on user ability, this ensures more effort
going towards the creative flow and not the technical. The quality of
the samples are also very important, often less is more, so choose sounds
that sound great so you don't need to layer them over and over again.
Just think of finger painting, if you mix it all in you'll have a mess.
In my case I choose sounds that will cover a particular category:
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1.
User ability
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2.
Quality
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3.
Scope - width
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4.
BPM - beats per minute
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If
your sounds are categorized properly, you will inherently skip much
of the technical (often frustrating) and continue with your creative
process.
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I
am a Macintosh user but to the best of my knowledge all the programs
I use are available for the PC platform.
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Sampling tools - Digidesign SampleCell II x4 32mb each. Sample Cell
gives me all the freedom I need to build a combination of instruments
and route them to the console independently. This is useful for any
kind of sound design textures or orchestration. As a rule I use audio
for loops because of the editing flexibility. Sample Cell has polyphony
on its side for playing multiple samples on the keyboard.
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Audio Tools - There are a number of audio cards on the market (Digidesign
- Pro Tools, Korg - 1212 ,MOTU - 2408).
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All
these will provide excellent audio editing. I use this instead of tape,
therefore this is my virtual recording device. In general, most cards
will give you 8 tracks of audio (you can add on for more) Audio editing
enables you to see your recordings and cut and paste them into different
parts of your song. For example: you like your drum fill before the
second chorus but not the first - you can copy the one you like and
paste it into the section you don't like and also customize the edit
as well. Just think of your work as a jigsaw puzzle with flat ends,
they can fit anywhere. Great for all custom designed recordings for
your work.
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Synthesizers – My fisrt synth was an ARP Odyssey, since then I’ve
had many. Now I use the Roland JD-800 for textures. I like its programming
features and in particular it’s depth. When used in Multi Mode,
you can have up to five patches playing at once but there is a limitation
on effects. Every now and again I’ll take my JD-800 out of the
studio environment, plug in a set of headphones and make more sounds.
The JD never ages. I also have the NORD Synth module, great for basses
and cool analog stuff, great programming filter sweeps, works seamlessly
with you sequencer. My most recent synth is the Roland JP-8080,
I just plugged her in and she did the work for me, the set-up was a
little complicated but once that was done and you understand its mere
logic, she purrs. Good all round synth but very electronic sounding,
good effects and vocoder parameters. I also have the Roland MK-80, this
is my master keyboard and a great Rhodes too. I look for a synth that
has a soul, If you can’t get your synth to talk, don’t buy
it. It will just sit in you studio and never be used. There has to be
some instant gratification from your new synth if you’re going
to spend time mastering it.
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Sequencing - To date I must have sequenced hundreds of thousands of
bars. What do I look for? An end result I'm happy with. I helped design
(Page R) the sequencer for Fairlight Instruments in the 80's, so I knew
what I was looking for. I started using Steinburg's sequencer, 'Cubase'
on an Atari computer. Its logic was easy and deep at the same time.
Years later I'm using Cubase VST a powerful workhorse, but capable of
the simplest functions. A sequencer will take all your samples, synths,
and recordings, put them on the chopping board so you can make your
meal (song). Sequencing music has always fascinated me; you can never
do it the same way twice. It just has a life of it's own. How do I start?
Sometimes I start with a simple drum loop, add synth textures followed
by melodic content, or the complete opposite. In Cubase VST you can
not only edit your midi notes but also edit your audio, you can record
your instrument into Cubase (through your mixer) and play along with
you midi files. Sometime I like to loop a section and play the
guitar line over and over again until I nail it, go into the recording,
copy the piece I want and toss the rest. When this is done you can choose
any number of 'plug-ins' to enhance your recording - EQ, Compression,
Reverb, Delay, Distortion, Tape saturation, and tons more. Once you
start sequencing your music you'll be hooked.
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Mixing Console - On the Mixing console I can take any one of my elements
and tweek them, adjust Eq, compression, volume, effects etc. I've used
all kinds of consoles for different projects from the big SSL (Solid
State Logic) consoles, to the small Mackie consoles. I now own a Mackie
D8B. I was drawn to this console because it has so many outputs (I need
them for SampleCell), and total recall. When you've worked on a mix
for three days you want to be able to pull it up and have it sound the
same as you left it. Gates on each channel keep the noise down, and
onboard effects are good. Why do I need a Mixer? You're right, why do
I? My next upgrade will be a compete computer based system, powerful
and portable.
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Computer - This is the boiler room of your studio. I once put a sensitive
microphone into the chassis and it sounds like one. It drives your programs
and holds memory for your samples, uses it's CPU power for 'plug-ins',
drives your audio cards. I have a Macintosh G3 tower with a Magma chassis
for my cards. It is imperative that you look after your computer. Be
sure to optimize your drives and backup your work regularly. It HURTS
when you lose data. Know how your computer works and how it manages
your files, this will decrease the chance of data loss. If your computer
crashes along with your hard earned creativity, it can be expensive
to recover.
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